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World Building
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World Building
Gwen Gullett edited this page 2026-07-19 17:38:02 -04:00
World Building
The World view is your reference library for everything that makes up the setting of your story: the places, groups, objects, and ideas your characters move through.
World elements
Each world element has:
- Name: what the element is called.
- Type: the kind of element. Built-in types are location, faction, item, and concept, and you can enter your own custom type.
- Summary: a short one-line description for quick scanning.
- Aliases: alternative names the element is known by.
- Tags: free-form labels you can use to group and filter related elements (e.g.
northern-kingdoms,magic,chapter-1). - World-building prose: a full rich-text area for detailed notes, edited like the main editor.
Nested world elements
World elements can be nested to reflect real structure: a city inside a region, a division inside a faction, an artifact within a collection. This lets you build a browsable hierarchy of your world rather than a flat list.
Integration with other features
- Spell check & Glossary: every world element name is automatically added to your project's Glossary and to the spell-check dictionary, so invented place and faction names aren't flagged as errors. See Glossary for how the auto-sync works.
How world elements are stored
All world metadata lives in one file, with each element's long-form notes in its own Markdown file:
world/
world.yaml # names, types, tags, aliases, nesting
<element-id>.md # world-building prose